Your whole visual world, if you lived in the plane: one line, all the way around. Ahead is the center; behind you wraps to both edges.
you are at
heading to
turns
W A S D or arrows walk · drag the ground to pull the world · right-drag to look
Settings
|Δ| = 3240
two real rootsdouble rootlower cone
How to move
Drag to orbit. Scroll or pinch to zoom. Right-drag or two fingers to pan.
At the origin: drag the sky to move every star by a Möbius map. Right-drag or two fingers to look around. W A S D lean your eye off the origin.
Tap a star to read its polynomial. Shift-tap a second star for the geodesic through both.
← → chapters · O outside/origin · P next picture · T S symmetries · Esc clear
Other versions
In Lean 4: the identities behind the lattice, its symmetry and the necklaces, kernel-checked; counts and class numbers as compiled tests; and the exact data this page is tested against.
On FloatLib: a proof that the GPU’s float32 arithmetic marks shells and necklaces exactly.
lean-starscape: the same sky driven by a live Lean service, with browser, WebXR and visionOS renderers.
The guide: how this page is built, with the derivations.